It's kinda cool that the SuperFX chip was designed by an Amiga guy (he made Starglider and Starglider 2 on the Amiga, kinda similar to Starfox don't you think?).
Argonaut Software dear Cammy, Argonaut... Their use of early 3D environments was really revolutionary back in the days, fast paced, lots of polys... Remember Starglider and Starglider 2 on the Amiga or ST, later StarWing (StarFox) and Vortex on the SNES with that FX chip they developed specifically that was even able to run Doom on a plain 16bit slow console, of course it's quite choppy, but it's a merit.
Later they programmed the infamous FX fighter for the PC, at the time of the first Virtua Fighter, showing a PeeCee could do it too, sadly the game was quite bad despite it had remarkable technical quality.
Last game i've known about them was StarFox Adventures on the GameCube, a game i own and i like a lot. Again they were ahead porting a "Zelda" game to the GC before a REAL Zelda game for the GC.
Cheers