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Offline DyLuckeTopic starter

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OpenBOR
« on: September 11, 2009, 01:50:54 PM »
I don't know if this is a little off topic here but i would like to ask the following:

Could it be possible to port OpenBOR to Amiga Classic or to our PPC systems?
Has anybody tried it?

For someone who doesn't know about this program, it allows to play the homebrew mods of the game Beats of Rage. Has ports to several systems, like Dreamcast, GP32, Windows and Linux. There are lots of mods and amateur developers and the hardware requirements for these 2D beat'em ups shouldn't be very high.

What do you think?
The only way for evil to triumph is for good men to do nothing.
Edmund Burke.

A1200 Blizzard 060/66 64MB FastRam + 40GB HDD + Subway USB.
A1200 Apollo   040/33 32MB FastRam + 40GB HDD.
CD32!!!!
A500 4MB + 2GB IDE-CF adapter.
Mac Mini G4 1,5ghz  waiting for MorphOS.
C64, C64C, C64G, C128... 1541U-II.
Atari STe... SatanDisk, Atari 130XE... SDNuxx
 

Offline DyLuckeTopic starter

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Re: OpenBOR
« Reply #1 on: September 11, 2009, 06:41:31 PM »
So it's already available for MorphOS and OS4? I didn't know, but that's good.
About running it on classic Amigas, i don't think it's a problem about using more or less colours, most of the ports are just 256 colours, that would just need an AGA machine.

However, more than probably the engine would need to be adapted to the 68k architecture, once done i do believe a 030 could do the task fairly.

Weren't some guys here trying to develop new games for the classic Amigas? It would be a good idea if they take a look to the project.
The only way for evil to triumph is for good men to do nothing.
Edmund Burke.

A1200 Blizzard 060/66 64MB FastRam + 40GB HDD + Subway USB.
A1200 Apollo   040/33 32MB FastRam + 40GB HDD.
CD32!!!!
A500 4MB + 2GB IDE-CF adapter.
Mac Mini G4 1,5ghz  waiting for MorphOS.
C64, C64C, C64G, C128... 1541U-II.
Atari STe... SatanDisk, Atari 130XE... SDNuxx
 

Offline DyLuckeTopic starter

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Re: OpenBOR
« Reply #2 on: September 12, 2009, 12:50:08 AM »
.PAK files are a bunch of gfx and scripts. Background colours can be downgraded, plus ogg files could be replaced with some mods. It's achievable, but as you said i think the only way is to have a completely rewritten engine, and then make some conversions.

However some time ago i read about some Street Fighter conversion project, don't know if it was here or on EAB, but i do think an slightly modified BOR engine could work for that purpose either.

Well it seems i'll need to use the PPC... I hope the MorphOS port for MacMini will come out soon... ;)
The only way for evil to triumph is for good men to do nothing.
Edmund Burke.

A1200 Blizzard 060/66 64MB FastRam + 40GB HDD + Subway USB.
A1200 Apollo   040/33 32MB FastRam + 40GB HDD.
CD32!!!!
A500 4MB + 2GB IDE-CF adapter.
Mac Mini G4 1,5ghz  waiting for MorphOS.
C64, C64C, C64G, C128... 1541U-II.
Atari STe... SatanDisk, Atari 130XE... SDNuxx