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Author Topic: Best patches for 68k performance?  (Read 5448 times)

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Offline cycloidTopic starter

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Best patches for 68k performance?
« on: October 17, 2003, 12:27:28 PM »
i have a 1200 and an 040+ 16mb ... now let's ignore discussions about the fact that i use visualprefs and dopus to make it look pretty and thus gunk it up (but only 32 colors). and i do plan on getting a 060 +128mb ... what i'd really like toknow is what patches people reccomend?

i use (off the top of my head)

mmulib - fastzero
mmulib - fastrom
Fblit
BlazeWCP (anyone reckon a doom port could hook this?!)

i think that's most of it

i've also recently got ahold of systempatch but havent stuck it in there



anyone like to chuck some thoughts/tweaks/suggestions in the pot? cos i want it to go FASTER :-)


edit: oh, forgot: OS3.1
 

Offline cycloidTopic starter

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Re: Best patches for 68k performance?
« Reply #1 on: October 18, 2003, 09:14:09 PM »
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BlazeWCP, FBlit and Ftext.


i use those already

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RemApollo


i used to use that until i started messing with the mmu libs and used that version instead. i'll probably switch back though


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Dopus Magellan II


i already use it. it's bloody nice. Dopus + visualprefs + newicons is where most of my resources go as far as i can tell. interestingly i've locked my entire 32 color pallette to the newicons set. or at least i've tried because:

pointer prefs steals 4 of the colors so you have to set them in that! unless there's an alternate pointer prefs thing out there somewhere thats fullpallete compatible

dopus only lets you use the 8 global wb colors for custom buttons etc and you have to specify your own in dopus, which then allocates them instead of checking if they're there or not... if only it could be hacked to be properly fullpallete compatible :-)

if wish bloody everything was FP compatible, basically!


anyway, i dont "NEED" more speed i was just curious what patches were floating about out there that i might not have heard of! heh