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Author Topic: Idea: Bloodwych-esqu game  (Read 2118 times)

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Offline cycloidTopic starter

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Idea: Bloodwych-esqu game
« on: February 20, 2007, 09:33:05 AM »
Bloodwych was one of my favourite Amiga games, especially the way that the two-player and one-player campaigns played out and i was wandering if people would be interested if i started developing some kind of clone. not a clone so much of bloodwych in particular but a generic step-based RPG engine with networking.

thoughts:

- SDL (sprite) based for easy porting

- grid based for the old school DM feel and easier porting to small/slow devices

- networked to allow bloodwych style campaigns

- several environs: dungeon,castle,caves,forests - perhaps even towns (though i'm wary of going full MMORPG)



anyway i dont want to get ahead of myself but before getting down to coding (and aside from learning the innards of SDL via porting doom ports to amiga/aros) it'd be interesting to know if there was a demand for this sort of thing out here in amigaland
 

Offline cycloidTopic starter

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Re: Idea: Bloodwych-esqu game
« Reply #1 on: February 21, 2007, 09:46:29 AM »
cool (i think if i get around to it) it'll be good dev/sdl practise before getting into the "proper" programming. I'm just musing over the map format at the moment, wanting to make it flexible but keep at all under a MB. first thing is to knock together a prototype basic maze game, will probably take a short while but there are plenty of coding concepts i've picked up from Doom,Quake and half life over the years that i can put into use.