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Author Topic: Questions about PAL/NTSC compatibility in Amiga games  (Read 5948 times)

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Offline Amithony

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Re: Questions about PAL/NTSC compatibility in Amiga games
« on: April 11, 2008, 01:42:30 AM »
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arkpandora wrote:
Hi,

A discussion with another member has raised in me the following questions about PAL/NTSC differences in Amiga games :

1. Will any PAL game run on an NTSC Amiga and vice versa ?

2. Which kind of issues may arise ?

Perfect Amiga animation is synchronized with the screen's refresh rate, so :

3. Does it mean that PAL and NTSC animations are coded differently, or will the same version simply play at a different frame rate depending on whether it runs on a PAL or NTSC machine ?

4. If they have different code, does it mean that one version may have perfect animation on the video standard it was designed for, and horrible animation on the other, like when you emulate a 50 Hz PAL Amiga on a 60 Hz VGA screen mode ?

Thank you in advance for enlightening the lost me.


Hi there, the games should work the same on either platform as the handling is not done by the code, but the graphics hardware/motherboard/screen combination. NTSC and PAL are different screen standards used in different parts of the world, but the underlying software remains the same. Otherwise, you would have seen "PAL Version" or "NTSC version" stamped on software as you go to buy them.