Companies insist only on releasing games for consoles and shun PC releases.
Also, it bugs me to no end that, for LAN multi-player games, every player is expected to buy a copy of a game to play it. I know that's pretty much always been the way it is, but it still bugs me. Imagine Toys R Us (pretend the R is backwards) forcing everyone who checks out with a game of Monopoly to additionally pay full price up front for each person they intend to play the game with.
Upon completion of some games, they'd switch from being a game to being a "toy" in that it would open up and allow the player to just explore and have fun with it. Now, with multi-player games and everything being tracked online, that's not allowed and the game remains as closed as it was before it was finished.