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Author Topic: Worst trends in video games?  (Read 15001 times)

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Offline Roj

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Re: Worst trends in video games?
« on: April 10, 2011, 09:46:14 AM »
Companies insist only on releasing games for consoles and shun PC releases.

Also, it bugs me to no end that, for LAN multi-player games, every player is expected to buy a copy of a game to play it. I know that's pretty much always been the way it is, but it still bugs me. Imagine Toys R Us (pretend the R is backwards) forcing everyone who checks out with a game of Monopoly to additionally pay full price up front for each person they intend to play the game with.

Upon completion of some games, they'd switch from being a game to being a "toy" in that it would open up and allow the player to just explore and have fun with it. Now, with multi-player games and everything being tracked online, that's not allowed and the game remains as closed as it was before it was finished.
« Last Edit: April 10, 2011, 12:09:01 PM by Roj »
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Offline Roj

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Re: Worst trends in video games?
« Reply #1 on: April 10, 2011, 02:34:03 PM »
Quote
releasing singel player games in 2011. gaming is a social affair it is not the ps2 90's anymore. co-op online is where the fun is. every game should have an option to play it through with a friend.


I've yet to play an online multiplayer game which doesn't have at least two players cheating in various ways. Usually it's more, but I've yet to play with less than two clear cheaters.

I'd much rather play solo than with a cheater. If that's "so 90's" then so be it. They ruin it, and I've had more than enough of paying $50 or more just to find I can't compete unless I break down and install cheats of various sorts.
I sold my Amiga for a small fortune, but a part of my soul went with it.