Well, some school friends of mine were members of a scene group. Alpha Flight, IIRC. They [d]provided me with cracked games and[/d] encouraged me to start coding intros and demos. I think I finished two or three works which were really published, but I never advanved as far as the "real" demo coders. If memory servers correctly just before end of school (must be 1989 or '90) we joined a group called Catwalk. But then I lost contact to the people and to the scene shortly after that.
One of my friends coded a translator which created 68k assembler code from Rob Hubbard C64 songs, just around the time when (or shortly before) PlaySID was developed.
Bye,
Thomas