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Author Topic: A Toy Utility for pointer  (Read 4002 times)

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Offline Thomas

Re: A Toy Utility for pointer
« on: April 15, 2003, 01:27:36 PM »

Shouldn't be too hard to write such a program. Either a commodity (don't know much about that) or an input handler. I already wrote a handler that swallows mouse button events that arrived too fast. Should be possible to hold back some events and to send them later.

Bye,
Thomas

Offline Thomas

Re: A Toy Utility for pointer
« Reply #1 on: April 16, 2003, 07:24:46 PM »

Here it is: a small joke program to "smoothen" your mouse movement.

Hope you like it. :-D

http://home.t-online.de/home/thomas-rapp/download/smoother.lha

Start it once to activate and again to deactivate.

From the shell you have some parameters to play with.

Of course there is no warranty at all. If it causes damage, bad luck.

Bye,
Thomas

Offline Thomas

Re: A Toy Utility for pointer
« Reply #2 on: April 17, 2003, 04:39:45 PM »

The problems may be fixed now. Please try again.

As for the option, no, it does not work this way.

The algorithm maintains the "real" mouse position (where the mouse pointer would be if the patch wasn't installed). Now the actual mouse pointer is always accelerated towards this "real" position. Acceleration value is the distance divided by the "divisor" parameter.

This way it works as if the mouse pointer was connected to the "real" (invisible) position by a rubber band. The only changeable parameter is the divisor.

Well, we are on a programmer's forum here. You could ask for the source code and adjust it yourself. I really don't wish to put so much brain work into this.

Bye,
Thomas