@mahen
1) subdirectories support (not necessarily alphabetically sorted)
Possible but not present in the upcoming release.
2) second floppy disk
Already done.
3) a better compatibility (I spotted some issues, for instance : in the shoot them up level of Jim Power, parallax scrollings are not displayed properly, or in demos like Arté/Hardwired/Desert Dreams)
I have fixed some small incompatibilities in the CPU and blitter timings but there is still many others to fix. This won't happen soon.
4) would it be possible to add an option to map the joystick to arrow keybs / numeric pad (as in UAE) : this would be useful with defective pads, or to use the Minimig with the X-Arcade joystick (PS2 joystick on which the keyboard is plugged)
Possible and should be implemented in the future.
5) some other GFX filters maybe ? (like scanlines)
I have thought about this already. Scanlines are easy to implement so might be added soon.
6) an option (without the need for jumpers) to set the CPU to 14 Mhz
There is an option to set the CPU speed to turbo mode. The CPU is clocked at 28MHz and now I'm working on the sideband memory interface to allow it to run at full speed (no waitstates). This should work on Minimigs with 55/45 ns memory chips but hasn't been tested yet.
7) an option to speed up the floppy accesses
Already done but the PIC and CPU speeds are limiting factors. Although using the ARM and CPU turbo mode the floppy transfer rate is doubled.
[
about what I wrote in another thread : would it be possible for the minimig to output a more standard screen resolution, like 800x600 instead of 720x576, not to get some distortion with some screens, like mine
]
I tried to implement this but left it since it requires some kind of a genlock to sync with the line frequency. Maybe I will think about it again since I've been toying with an idea of similar flicker-fixer for my A4000 (the Picasso IV built-in FF doesn't work very well with most of LCD monitors).