Welcome, Guest. Please login or register.

Author Topic: Intellivision fans...  (Read 3348 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline T_Bone

  • Hero Member
  • *****
  • Join Date: Jun 2002
  • Posts: 5124
    • Show all replies
    • http://www.amiga.org/userinfo.php?uid=1961
Re: Intellivision fans...
« on: April 14, 2004, 04:44:37 AM »
Quote

iamaboringperson wrote:
Have a look at this!!!

I know emulators have been around for the Intellivision for a long time, however I only discovered this just then.

I'm certainly considering buying one*! :)



(* I'll have to get a TV also :( )


Oh sweet!!!

I haven't played Intellivision in what? 15-20 years!
Auto Racing was cool as hell! Some TANK game I remember too, beat the {bleep} out of COMBAT on the Atari 2600.
Snafu, another must have. Baseball was cool. las Vegas poker, with that character that looked like Guy Smiley from Seseme St.
AD&D!!! Ok, well that sucked.
Maze a tron...
I think I liked the Intellivision better than the 2600, and nobody ever talks about Intellivision anymore.

http://www.intellivisionlives.com/bluesky/games/credits/arcade.html#vectron

" FUN FACT: Mark and Keith Robinson, who was programming TRON Solar Sailer at the same time Mark was programming Vectron, both disliked the built-in Intellivision font, and they both hated that the "at" sign (@) was used as a copyright symbol on the title screens. They developed custom fonts for their games and made a special point of including a true c-in-circle copyright symbol in the character sets. They proudly showed off their custom title screens to Management, pointing out that for the first time Intellivision games would have correct copyright symbols.

Management vetoed their use. The argument: if there was ever a court fight over the legitimacy of the copyrights on the old games, Mattel could argue that the "at" sign should be accepted in context as a copyright symbol, since the Intellivision can't generate a true one. Ah, but Vectron and TRON Solar Sailer would show that the Intellivision could generate a true copyright symbol, thus jeopardizing the copyrights of all previous Intellivision games. Mark and Keith were ordered to use "at" signs, instead.

Feeling that this was about the stupidest thing they had ever heard, Mark and Keith went directly to Roy Ekstrand, head of Mattel's legal department, and presented their case. His decision: Mattel could argue that technological advancements since the earlier games now made it possible to use correct copyright symbols, where previously it wasn't. It would be safe to use the real copyright symbols.

Gabriel Baum, VP of Applications Software, was furious that Mark and Keith had gone over his head, and told them to "never do it again." Then he told them to use their real copyright symbols.

They later wondered: Was it worth risking their jobs over something as trivial as having the correct copyright symbol on their title screens? Their conclusion: "Damn right it was.""

Sheeze. And I thought Amiga court capades were silly.
this space for rent