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Author Topic: Amiga vs console vs PC  (Read 13508 times)

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Offline warpdesign

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Re: Amiga vs console vs PC
« on: September 24, 2014, 08:33:08 AM »
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Some of the SNES cartridges had an extra co-processor (like StarFox) that your standard Amiga couldn't match
Even without extra processors, the Amiga's chipset was no match to the SNES: look at Street Fighter 2,..

SNES had scaling, rotation, transparency, 4 background layers with independant scrolling, 128 (8/16 color) sprites (32 max on scanline), mode 7 with matrix perspective...

Of course, when optimizing, the Amiga could output nice things, but that most of the time looked more like technical demos than real games since the gameplay was limited because of these tricks (eg. Beast,...).
« Last Edit: September 24, 2014, 08:42:58 AM by warpdesign »
 

Offline warpdesign

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Re: Amiga vs console vs PC
« Reply #1 on: September 24, 2014, 09:20:57 AM »
Quote from: ElPolloDiabl;773788
Those kind of things could have easiliy been fixed. They were probably planning it for the next system, especially if the CD32 had it.

Could have been easy, but it took way too much time: even the NES had more buttons... Since there was no official support/push for more buttons, we had to wait 1993 for the CD 32.
 

Offline warpdesign

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Re: Amiga vs console vs PC
« Reply #2 on: September 25, 2014, 07:52:38 PM »
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The SNES was released only a year before the A1200

You mean 2 years before I guess ?
 

Offline warpdesign

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Re: Amiga vs console vs PC
« Reply #3 on: September 26, 2014, 09:43:52 AM »
4 channels was too litle: lots of games had music *or* sound effects because of that. Or had to temporarily disable one channel from music while playing sound effects (eg. Aladdin).

Amiga either needed more channels (or dedicated music/FM) or faster CPU (to use the CPU to mix sound effects & music). It had neither. Of course, in 1985 this was revolutionnary, but a few years later this was lagging.