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Author Topic: Top 3 worst ideas in Amiga history?  (Read 20364 times)

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Offline warpdesign

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Re: Top 3 worst ideas in Amiga history?
« on: February 10, 2010, 07:00:15 PM »
Quote

They should have made it much faster, flicker free and it should have "killed" the A500 so everone started buying AGA Amigas.

So true: you need a killing feature to make people upgrade. Upgrading is what keeps a company alive. Commodore was unable to do that, unlike Apple... People didn't want to upgrade.
 

Offline warpdesign

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Re: Top 3 worst ideas in Amiga history?
« Reply #1 on: February 11, 2010, 06:58:01 PM »
Elfmania was more a demo than a game: gameplay really suck... And gamedesign too: the characters'moves really look ridiculous, etc...

Megadrive may have had less colours stuff, it's true games. Not only technical demos. I won't say there weren't good games but the greatest technical achievements were well... just technical demos: gameplay really sucked most of the time.

And a lot of games had crappy technical stuff + bad gameplay (compare street fighter 2 on the megadrive vs any (even AGA) versions... no parallax floor, no all musics, no all sound effects, animation not smooth at all, and so on... and real bad gameplay)