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Author Topic: How long before GeoHot has 'a fatal accident'?  (Read 3530 times)

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Offline TensionTopic starter

How long before GeoHot has 'a fatal accident'?
« on: January 20, 2011, 03:12:26 PM »
Apple, but mostly Sony will lose fortunes cos of this guy.

I reckon he'll have a 'car crash' this year some time.

Offline TensionTopic starter

Re: How long before GeoHot has 'a fatal accident'?
« Reply #1 on: January 20, 2011, 03:43:20 PM »
Quote from: TheBilgeRat;607893
Meh.  This is Sonys way of seeming like they are against piracy.  I'm sure when they see the bottom line of consoles sold sweep past Xbox they'll be laughing all the way to the bank.


Only if they are making a profit from selling the hardware...

They were selling it at a loss and recouping the money from games at the start.  Don't know if they have cost-reduced the machine enough yet to be making money off it.

Offline TensionTopic starter

Re: How long before GeoHot has 'a fatal accident'?
« Reply #2 on: January 20, 2011, 06:36:20 PM »
Quote from: KThunder;607912
If noone ever copied software (idealic dream admittedly) companies would have no reason to protect their investments in such restrictive ways.

since sony is losing money on ps3s to earn money on software, and someone cracks any of the protection on thier investment, what do think sonys response will be, or should be.

gee thanks geohot, you freaking retard.


Come on, do you really think that games would be cheaper if nobody copied them??

I think games are more EXPENSIVE because nobody can copy them!! If there are loads of cheap copies available on the black market, then games companies will have to reduce their prices to tempt people from buying pirate copies.

Same with the music industry, and it is all good.

Offline TensionTopic starter

Re: How long before GeoHot has 'a fatal accident'?
« Reply #3 on: January 20, 2011, 09:38:37 PM »
Quote from: KThunder;607935
I never said games would be cheaper, it costs a lot of money to develop, test, distribute, and promote a game. And many of the games we have are very good, and well worth the money. If there are loads of cheap copies on the black market and companies can't make a profit many will cease to exist, stop developing games, or come up with highly annoying and restrictive drm controls.

It takes a lot of money to make a console and games, that money comes from us, period. If they don't make the money, or at least have a reasonable expectation of making money, they won't make the games. Our current system, including prices only works because companies can make enough money to cover production costs.


All they need to do is take some money from product placements, and put some ads in the games.  Then sell them for £10 and see how many people flock to buy the console due to the low prices of games.

If you sell things cheaper, you sell more of them. Commodore never realised that, even after the success of the C64.