Welcome, Guest. Please login or register.

Author Topic: Top 3 best ideas in amiga history?  (Read 10276 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Tension

Re: Top 3 best ideas in amiga history?
« on: February 11, 2010, 01:07:18 AM »
Quote from: stefcep2;542568
Hate to say this the OS, the hardware, the software were not what made the Amiga so popular initially.  Having games on floppy disk as opposed to cartridge is what sold more A500's than anything else and made the Amiga the games platform of choice.  Cartridge-based consoles were very difficult to pirate at the time, and that meant lots of school boys ended up getting an Amiga 500 where they could get lots of games for free, and swap with their mates at school.


It`s a fact that piracy drove Amiga sales.  Some people have trouble admitting it though.

Everyone I knew that had an Amiga, also bought their games through an infamous man in Belfast who sold every Amiga game known to man for £2 plus 50p per extra disk.  I used to spend 10 quid a month on Amiga games from him when I was a kid.

Plus everyone used to copy games for each other.

It may have been bad for software publishers, but it was good for hardware sales.

Without piracy, there definitely would not have been as many Amiga users.

Offline Tension

Re: Top 3 best ideas in amiga history?
« Reply #1 on: February 16, 2010, 12:30:06 AM »
One that hasn't been mentioned is teh "Leave out" feature in Workbench.  Really handy.

And creating a "Shortcut" on Windows isn't the same ting.  :)

Offline Tension

Re: Top 3 best ideas in amiga history?
« Reply #2 on: February 16, 2010, 01:26:39 AM »
Quote from: NovaCoder;543395
AGA was 'ok' for the budget home user/gamer hooked-up to a TV type machines (eg A1200, CD32).   The real problem was using the same old planar based chipset on their premium machines (A3000 and upwards).


I think the real problem was that most games didn't take advantage of the AGA chipset, to maintain compatability with the A500 to generate bigger sales.

Consider the CD32:  Most of the games were just crap A500 conversions.

Microcosm was the only game on the CD32 that made me think WOW!  (and even then, the gameplay wasnt the best)

What a bloody shame!

Offline Tension

Re: Top 3 best ideas in amiga history?
« Reply #3 on: February 16, 2010, 01:52:25 AM »
Quote from: NovaCoder;543401
Most CD32 games were actually A1200 games that didn't make use of the extra storage space (and most A1200 were just lame updates of OCS/ECS games but that's another story).


Exactly my point.

No GFX upgrades.
No CD sound
No full use of CD32 Controller.

Crap.