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Author Topic: Freespace on 68k  (Read 2525 times)

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Offline Daedalus

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Re: Freespace on 68k
« on: March 27, 2005, 04:45:26 PM »
It runs fairly slowly on an 060 and Warp3D with P96, but it's still just playable with all the detail turned off. I did have that problem with the game freezing at the intro, can't remember how I fixed it, but it involved chopping and changing drivers for my Voodoo. Actually, you can run the game in software rendering mode on a 68k, but it really isn't playable then :-)
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Offline Daedalus

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Re: Freespace on 68k
« Reply #1 on: March 28, 2005, 11:51:21 AM »
Hmmm... Well then I have a problem with my setup (actually, I kinda suspected that anyway) In a lot of places I get 2-3 fps at medium detail, sound jumping all over the place, and just not playable when there's more than 4 or 5 enemies on screen (i.e. most of the later levels). Any ideas what might be causing this then? I've a Blizzard 1260 at 66MHz, Original Mediator with the MMCD chips, Voodoo 3-3000, Blizzard SCSI kit, 96MB, etc etc. I've played with the P96, Warp3D and Mediator settings trying to get it running better, but to no avail...
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