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Author Topic: Lemmings Whdload on P-UAE: stalls after a while!  (Read 2439 times)

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Offline gaula92Topic starter

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Lemmings Whdload on P-UAE: stalls after a while!
« on: November 14, 2010, 12:53:29 PM »
Hello there

I'm having a hard time finding out why is this happening. I'm using P-UAE (an updated version on E-UAE with the WINUAE core integrated by Gnostic) to emulate a plain 68K, KS 2.0 with ECS and IDE HD.
It works great (even perfect scroll in games thanks to my custom 50HZ 720x576 video mode for Linux), but the game stalls after playing for a while, after 5 or 6 phases...
The game music keeps playing, but the entire game freezes, except for the green cursor.

I've tried different combinations, different memory configurations, but I KNOW this game doesn't need cycle-exact cpu or blitter to work right.
It happens with both WHDLOAD versions: 1 Disk and 2 Disk versions behave the same.
I'm using latest P-UAE code from github. Not JIT or anything (plain 68K emulation as said).
So... any ideas?
 

Offline gaula92Topic starter

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Re: Lemmings Whdload on P-UAE: stalls after a while!
« Reply #1 on: November 14, 2010, 07:01:40 PM »
rkauer: even with a plain 68000 processor?? I take a 060 would bring up compatibility issue, but a plain 68k should work well... shouldn't it?