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Author Topic: Game programming on the Amiga  (Read 5939 times)

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Offline Lando

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Re: Game programming on the Amiga
« on: February 06, 2004, 07:31:29 AM »
GCC for the compiler, Warp3D + MiniGL (a subset of OpenGL) for the API.  If you use GCC and OpenGL then your software can be easily compiled to run on other platforms such as Mac, MorphOS, Windows etc without changes.