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Game programming on the Amiga
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Lando
Hero Member
Join Date: Jun 2002
Posts: 1390
Re: Game programming on the Amiga
«
on:
February 06, 2004, 07:31:29 AM »
GCC for the compiler, Warp3D + MiniGL (a subset of OpenGL) for the API. If you use GCC and OpenGL then your software can be easily compiled to run on other platforms such as Mac, MorphOS, Windows etc without changes.
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