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Author Topic: Active games programmers  (Read 6896 times)

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Offline Lando

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Re: Active games programmers
« on: April 23, 2013, 01:41:27 PM »
I keep meaning to port a game I released on BlackberryOS last month to Amiga 68k and MorphOS but haven't had enough free time as yet.  Sometimes it feels like there aren't enough hours in the day.  I mostly coded in 68k asm in the past but I'll be using 'C' for this, as the original code is all in 'C'.