You'd be looking at seven figures (millions of dollars) to even get EA to consider allowing a license of a port of the Sims to another platform, and you'd have to provide them with background on your game development history (as in a catalogue of previously successful published big-name titles by members of your conversion team) so that they can be reasonably confident you will do a decent job of the port and not bring the whole 'Sims' brand into disrepute with a shoddy release. They'd also assign an external producer to the project, to oversee the conversion, and it would have to go through EA's QA process.
In short it'll be about as easy as getting George Lucas to let you make a new official Star Wars movie.