JetRacer wrote:
> The PS1 was comparable with a CD-32, exept for the 3D performance.
HAHAHAHAHAHAHA!
That was funny.
The PS1's only performance comes from a pair of MIPS CPU's.
It doesn't have a pair - it has one MIPS R3k @ 33Mhz.
It doesn't have a 3D chip, only RAW POWER strait through
It does have a 3D chip - the GTE. This is what gives it the power to do 3D graphics as the main CPU is very very slow. Try writing a 3D game on PS1 using only the R3k and see if you can hit 10fps...
It also has an MDEC decompression engine for movies.
. It's like having a Matrox board integrated on the same chip as a PPC with full parallel blast between them. And then you scare it up to 16x250MHz (16 processors, distributed over two chips), and do some finetunes to get the PS2.
Erm... You really haven't a clue what you're talking about have you?
Note: PS1 games looks like CD32 because it only have 5MB (unified) RAM available for games. Therefore most gfx is 8-bit with 32-bit (rgba) gfx effects ontop.
PS1 has 3.5MB RAM in total and it isn't unified. 2MB main RAM, 1MB video RAM (for frame buffers and textures) and 512k of SPU RAM (for samples).
PS1 games are nearly all in 16bit colour. Textures in PS1 games are usually 64x64 pixels in 16 colours (4 bit CLUT) as this happens to fit exactly in the texture cache (and also the amount of VRAM is very limited).