We can't tell Prisma to play more than two sounds at once, in other words, and one would be in the left speaker, the other in the right.
thats finnally spelled out as i suspected.
With software mixing this isn't a problem, of course - but then speed becomes a factor as software mixing can be slow.
okay, so with software mixing the card practically loses its all advantage against the bare system. the speed and the cpu load would immediatly become the same problem as it is without the card.
few years ago i ported or attempted to port different sdl games to amiga and so noticed that the sound is usually necessary to be turned off as a whole in order to make it at least thinkable to port. the load of decoding sound alone was taking almost the whole bandwidth of the system even with a 060. now if we imagine such a typical game, its audio consist usually of an underlying soundtrack plus a great number of event triggered sound effects that may well happen at the same time or overleap.
all in all even if we have just stereo soundtrack to decode and a single layer of sound effect samples it seems the card becomes unusable to conveniently cope with that task.
and i very much doubt that when porting game your regular bedroom coder will be able to leave the soudtrack as compressed audio while converting the sound effects to be played by paula, as it has never happened till now to my knowledge.
so, im sorry, looks like this card is useless except for playing back mp3s.