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Author Topic: all not lost for Aladdin4D  (Read 8605 times)

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Offline wawrzon

Re: all not lost for aladdin 4d
« on: July 31, 2013, 10:39:35 PM »
as a former lightwave user i have good news for you.

until recent versions that got too complicated to set up because of legacy balast lightwave of amiga era is almost self explanatory. the functionality is at hand and it is intuitive. the single thing i have never figured out myself and yet have not figured out following tfm was the bones, or rather bones joints. in particular (re)activating the bones is never explained, except the manual. then the voxels, gee is it clumsy. almost like blender..

any way the web is carrying multitude of tutorials, if this helps you depends on you alone.