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Author Topic: Amiga 3D  (Read 6138 times)

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Offline wawrzon

Re: Amiga 3D
« on: May 18, 2013, 01:55:31 AM »
winuae:
there was quarktex:
http://www.amigawiki.com/cgi-bin/wiki.pl/QuarkTex
never tried it, but i think it has a numerous limitations like a single instance of a 3d app at a time.
currently there is wazp 3d with native backend in form of a x86 3d dll library on the pc side. sould be enough for everything w3d currently availble including storm mesa apps. for details refer tp wazp3d documentation. all pretty easy:
http://aminet.net/package/driver/video/Wazp3D

on genuine amiga, use either warp3d (there is some fixed libs for mediator/voodoo3 cards but not out in the open, otherwise on higher level
storm mesa:
http://aminet.net/util/libs/StormMesa_Libs68K.lha
or the updated beta:
http://aminet.net/util/libs/StormMesa2010.lha
or wait for aros68k mesa working (expectedly incompatible with current apps)
« Last Edit: May 18, 2013, 02:02:45 AM by wawrzon »
 

Offline wawrzon

Re: Amiga 3D
« Reply #1 on: May 19, 2013, 06:58:56 PM »
mercenary series (especially III) and castle master derivates, since you are taking about vector games.
but i think the subject here was meant rather like 3d acceleration.