This one started right away. I changed the screenmode to 640x480x16 fullscreen. At 8bit the game was much slower for some reason and it doesn't let you choose a lower resolution.
I got about 3-4 fps maximum, which is pretty disappointing for such simple game. Perhaps you could compile them to use the aglxxxppc libraries and see how it goes. This will exclude 68k users, but i think that they are excluded eitherway.
just one hint more: you have to run opengl games on voodoo in 16bit screendepth. thats the only hw accelerated depth. 8bit and 32bit not to speak of 24bit is handeled in software.
what concerns this particular game its good that it starts right away. thats mostly because it doesnt need to load all the graphics. you can switch on snoopdos to see what others are doing on start.
if there is much difference in speed when you resize the window it indicates that something is still handled by software from what i know. iirc voodoo has no line acceleration, what makes this type of graphics paradoxically slower. but then there is some trick used, maybe matthey or alain can tell more about it. as im home now i will be able to check back withmy a4k.
@artur: good to see you back, i wondered why didnt you upload your ports to aminet. accidentaly my only upload up till now was the game you have already ported and ive noticed just lately. would be good to avoid something like that. btw, how is owb doing? i have now cmake here but not enough experience yet.