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Author Topic: Real 3d vs Lightwave  (Read 4032 times)

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Offline wawrzon

Re: Real 3d vs Lightwave
« on: March 23, 2008, 05:38:08 PM »
as far it concerns the real3d and lightwave versions released on the amiga lightwave is a little limited but semiprofessional quality rendering software (i would tell the same of the todays pc versions). the interface is very easy, so to say american, and it is completely no problem to start with, while to do animations more complicated than some starships flying by (for instance character rigging and such) could be pain in the a**. but anyways its easier to get something usful done in lw than in maya or i believe in softimage. 3dstudio could be concurrent in these therms but all of my friends doing 3d imaging today use maxon cinema 4d that originates also from the amiga.
real3d in amiga version is very interresting and flexible program although with an unusual and difficult interface that is quite outdated today. it has a lot of unusual features build in like collision detection, splines, solids... it should be possible to accomplish with it things that modern software is maybe not capable of (like axionometric rendering). real for amiga is freely released to the public. you can find it on amikit page if im not mistaken
bye