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Author Topic: No Commodore 64 emualtor for iPhone  (Read 8348 times)

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Offline Marcb

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Re: No Commodore 64 emualtor for iPhone
« on: June 23, 2009, 07:42:00 AM »
Quote from: quarkx;512880
LOL,
SO..many..IPhone/apple jokes for this.... must reframe from.. trolling....like why would Apple what to emulate a system that's better then the Iphone anyway....
opps ... sorry..

:laughing:   So who is going to start the "C64 better than Iphone?" thread?
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Offline Marcb

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Re: No Commodore 64 emualtor for iPhone
« Reply #1 on: September 07, 2009, 10:05:54 AM »
I downloaded it, love it but it needs a little more work imho:

Would be better if we could use our own t64 etc images (hopefully that'll come ;)

ps. Basic is supposedly disabled in this version...
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Offline Marcb

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Re: No Commodore 64 emualtor for iPhone
« Reply #2 on: September 07, 2009, 01:20:36 PM »
Hmmm...

There are a number of things that bother me about that article, not least of which is that Apple are worried about people running "arbitrary code" using the basic interpreter which is apparently not present... So, if the devs decided to make turboasm available for download, presumably that wouldn't be allowed either?

So whats the point of an emulator then? Wouldn't it be easier if the devs just remade all the c64 games and skipped the emulator bit altogether?

Don't get me wrong, I love the emulator and will continue to use it but I just think crippling what is a good implementation of the c64 (via Frodo) is plain stupid... what the hell could I possibly do in 64k of basic to compromise Apple???
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Offline Marcb

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Re: No Commodore 64 emualtor for iPhone
« Reply #3 on: September 07, 2009, 02:11:36 PM »
I was being emotive and you shut me down with logic :)

I understand the reason for removing the interpreter, I just think it's overkill in this instance...
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