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Author Topic: Using C64 Core on MiniMig boards.  (Read 20263 times)

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Offline Illuwatar

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Re: Using C64 Core on MiniMig boards.
« on: January 12, 2009, 02:23:43 PM »
The question is basically that who would like to write the FPGA code? The MiniMig Spartan 3 should be enough to run a complete C64 class computer entirely off the FPGA (leaving the MC68000 idling). Any machine that is of Amiga 500 class using a 68000 CPU should be possible to implement too (early Apple and some Atari systems for example). Verlog/VHDL-gurus out there - start the coding...;-)
 

Offline Illuwatar

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Re: Using C64 Core on MiniMig boards.
« Reply #1 on: January 12, 2009, 02:52:51 PM »
Maybe my 3.0 version of my MiniMig could be something - 8 MB SRAM and the yaqube ARM controller directly on the board (no more PIC). Already on MiniMig 2.0 there is a new pin header that allows direct access to the pins of the FPGA that goes to the video DAC. I could add more pin headers, but I need to know on what side/bus - memory or CPU? To keep signal integrity, a header with tight spacing should be used (like the one I have for the RGB pins). How many signals from the FPGA is actually needed for these add-ons?
 

Offline Illuwatar

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Re: Using C64 Core on MiniMig boards.
« Reply #2 on: January 12, 2009, 07:19:31 PM »
If the custom chips needed to implement these are in par with the A500 OCS or less and if you are able to reverse-engineer them, then it should be possible.