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Author Topic: Scrolling 2D: why so good on Amiga?  (Read 6533 times)

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Offline stefcep2

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Re: Scrolling 2D: why so good on Amiga?
« on: April 11, 2010, 03:34:47 PM »
Quote from: Karlos;552707
@bloodline

2D scrolling on any reasonable platform should be just a matter of setting the viewport offset in a larger bitmap than can be physically displayed.

Actually, wasn't the amiga hardware scrolling capable of "sub pixel" scroll precision by using high-res (or super high-res on later hardware) pixel timing with a low-res bitmap? Or did I just dream that one time when not very well?


i think thats what Scala did.