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Author Topic: Common amiga knowledge that's wrong  (Read 18830 times)

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Offline stefcep2

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Re: Common amiga knowledge that's wrong
« on: March 06, 2010, 08:02:06 AM »
Quote from: Hell Labs;546368
Really? What killed my interest in videogames was the failure of the dreamcast (and to a lesser extent gamecube), and the move away from the PSX/N64/Saturn to newer systems. After those faded away, games companies went from trying to make videogames to "generic action film #145347, by an incompitent version of pixar. oh, and you have to push buttons too". I have to say that those four/five systems are probably the greatest consoles of all time.

3D didn't ruin videogames. aiming for the lowest common denominator, and people realising there was money in it did. I think there should be a "polygon ration", because the gta series always looked cack in 3D but were great games. GoW, Later NFS games, all sports titles since forever? Crap.


I never was that into Amiga games:  Deluxe Pacman, Deluxe Galaga, SWOS, and Slam Tilt were the ones i enjoyed.  The amiga 3D shooters didn't do it for me, bur for some reason I had this obsession to prove I could out-Doom Doom, and the 060 I bought for Cinema 4D came in  handy.  You'd be mad to have spent the money on an 060 card to play Alien Breed 3D or Breathless though.

The gamecube was the last console bought, and that was for my son's 10 th birthday.  But I still think the Nintendo 64 was the gaming machine i had most fun with.  The tight control of most games and the analogue stick was gaming heaven.  i think the single button joystick limited the  precision of control and may have been a factor that stymied the progression of Amiga games.
 

Offline stefcep2

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Re: Common amiga knowledge that's wrong
« Reply #1 on: March 06, 2010, 08:08:51 AM »
Quote from: bloodline;546411
Doom didn't kill the Amiga, Wolfenstein did... Released in '92, it showed where computer graphics were going. And none of Commodore's Amiga offerings came close to it... The then 7 year old Amiga architecture was useless for that type of game and game developers knew it. Software quality declined, sales of Amigas declined... Doom was released, the Amiga had no hope by then... The ball was already rolling... Commodore folds, end of story.


The Amiga 3D games i thought were far better than wolfenstein, but you needed and '030 to do them justice.  Gloom and AB3D are pretty good technical achievements for a computer with no 3D hardware.

People soemtimes forget that the Amiga architecture was not designed to make games where the CPU had to be so intimatley involved with the display.  Most games that were in vogue when the A1200 was release were 2D, and the architecture was great for smooth scrolling, parallax etc, where the custom chips handled everything
 

Offline stefcep2

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Re: Common amiga knowledge that's wrong
« Reply #2 on: March 11, 2010, 07:48:30 AM »
Quote from: B00tDisk;546826
It's still there, you just choose to ignore it.

Long before you "gave up", there were innovations in gameplay in first person shooters.  Ultima Underworld (which predates DOOM) and Ultima Underworld 2 were both fantastic RPGs which melded the RPG and FPS genre.  System Shock took it to an even higher level, both graphically and gameplay wise.  Yes, there was a drought between Quake and Quake 2, but then came Half Life with its rich story-telling.  Deus Ex, the Elder Scrolls games from Bethsoft, again, upping the RPG ante, and in '04, Half Life 2 with its incredible physics engine (not to mention the even deeper story).  And if you missed Portal (and the upcoming Portal 2) you probably missed the game of the decade.

There's plenty of fun and innovation to be found in first person games.  Not all of them are made by iD, and not all of them involve running from one room to another picking up ammo boxes.  Although done right that's plenty of fun as well.


RPG's.  meh.  I'll fantasize I'm an elf/soldier/warrior/armed forces commander.  For days.  Weeks.  Months.  Sorry, lifes too short.  Quick fix games are my cip of tea.  Give me PES anyday.
 

Offline stefcep2

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Re: Common amiga knowledge that's wrong
« Reply #3 on: March 11, 2010, 12:47:47 PM »
Quote from: Hell Labs;547149
What? Yes an opinion can be wrong. An opinion is something the owner of the opinion thinks is a fact. If it is not actually a fact, it is wrong.

no, an opinion is an opinion, a fact is a fact, an opinion is not a fact. IMO.
 

Offline stefcep2

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Re: Common amiga knowledge that's wrong
« Reply #4 on: March 13, 2010, 12:23:23 AM »
Quote from: Belial6;547194
Ok, this is a pet peeve of mine.  If you have an opinion that you believe to be fact, the opinion isn't wrong.  The fact that you believe it is a fact is wrong.  If you believe a fact that is wrong, then your fact is wrong.

Opinions are never wrong.  Only facts facts can be wrong.


Exactly.  Opinions are a point of view expressed on the basis of real or perceived fact, and the individually different weighting of one fact over another.
 

Offline stefcep2

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Re: Common amiga knowledge that's wrong
« Reply #5 on: March 13, 2010, 12:24:14 AM »
Quote from: runequester;547384
btw, and Im not trying to be sarcastic here...

everyone posting is aware that Doom, Hexen and Quake were all ported to the amiga, once the source code was released, right?


yep but......too little too late.
 

Offline stefcep2

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Re: Common amiga knowledge that's wrong
« Reply #6 on: March 14, 2010, 04:01:10 AM »
Quote from: warpdesign;547416
So true... Only when the lack of new disk games started people decided to play with the OS.


The developers didn't want people playing games on workbench or to be HD installable because they wrongly perceived it would make piracy easier.  As it was, the Amiga at its height was the most pirated games platform of its day, anyway.  TBH thats why I bought an a500: for $400 Aus I got an A500, two joysticks, a 1084s and a ton of games-most pirated- and easy access to  whatever game I wanted for a few dollars.  Who could afford a SNES or Megadrive with the absurdly high price of cartridges, when such much was on offer for next to nothing?