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Author Topic: I never liked the gray, gimme the blue and white  (Read 7002 times)

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Offline stefcep2

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Re: I never liked the gray, gimme the blue and white
« on: February 17, 2010, 10:35:19 PM »
noooooo!!

1.x is amateur hour.

Blues, greys, the 3D effect of buttons, scroll bars, scroll arrows give a very stylish, clean, uncluttered look.  Sure 3.x stock icons are not much visually, but thats easy to fix with Magic WB.  Always loved the consistency of Magic WB:  a drawer looks like a drawer, and they are all instantly recognisable, and I like the "stone" 3d look to it all.  And its fast.

You can have your 32 bit 3D rendered icons, but I bet when you have a hard drive full of different ones, it all looks like scrambled eggs, and you then have to ignore the icon coz you don't know what the hell it supposed to represent, and look at the name underneath it, with the icon becoming nothing more than the place you click, defeating the whole purpose of having a GUI.

Over the years, I've lost interest in GUI eye candy, and just want speed and functionality: hence I'm installing the stock 3.1, 4 colour GUI, which is a speed demon, and just does the job.
 

Offline stefcep2

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Re: I never liked the gray, gimme the blue and white
« Reply #1 on: February 18, 2010, 03:54:33 AM »
Quote from: save2600;543762
What's the performance hit like with MagicWB?  The main reason I like 3.1's Workbench is how fast icons, etc. pop up.


So close to 4 color it doesn't matter.
 

Offline stefcep2

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Re: I never liked the gray, gimme the blue and white
« Reply #2 on: February 18, 2010, 03:57:48 AM »
Quote from: Karlos;543743
That really depends on the icon theme, to be honest. I try not to have different icon themes concurrently. The stock 4.1 update 1 icons are nice, if a little big.



I can certainly understand that sentiment. However, if you are an RTG user, there is absolutely no benefit whatsoever in using less than 256 colours for your screens, even if you only use 4 pens.

Other than for me anyway its just looks visually distracting: i've gotta take that second look to work out what that icon represents.   Its unnecessary visual information that my brain needs to process.  It just looks too "busy".  Each to their own I suppose.

Another eg. is cinema 4d.  Version 4 and 5(PC) had simple icon buttons, it was a clean, uncluttered UI.  They then went to 3D multicolored buttons and icons upto about Version 9 and it looked like pants.  Now they're back to a simple 8 color UI, and in fact some of the more accomplished users have recommend that you configure the buttons with text, rather than drawings as there are so many to remember and the pictorial representation just slows you down beacsue you have to stop and think: "now what the hell is this supposed to look like and where the hell is the one I want."
« Last Edit: February 18, 2010, 04:15:59 AM by stefcep2 »