Welcome, Guest. Please login or register.

Author Topic: Considering an OS3.x port of our game, help...  (Read 2211 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline mike-

  • Sr. Member
  • ****
  • Join Date: Aug 2007
  • Posts: 438
    • Show all replies
Re: Considering an OS3.x port of our game, help...
« on: June 18, 2009, 07:48:03 PM »
Should be no problem if you consider the bsdsocket.library in the port. As far as compiling goes, we have gcc340 and g++ i believe, gcc433 or 440 is on the way, but those produce slower binaries then 340. Atleast when crosscompiling-

As far as i know there should be no problem, only problems i've encountered with the bsdsocket is whdload games. But im no experienced amiga developer or indeed not an experienced developer anyway so.
C= Amiga Addict & Dendrophiliac
,,,
(Oo)
⎛☮ໄ
ﮑὠՀ