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Author Topic: CGX 4 and P96 SDK  (Read 18683 times)

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Offline arnljotTopic starter

Re: CGX 4 and P96 SDK
« Reply #14 from previous page: April 08, 2010, 09:15:42 PM »
Perhaps you´re right. But I think that it would be easier to gather support if people knew what they were taking a position on. And also pie in the sky dreams could be grounded first so that the project could have a hint of realism.

But either way, the nay sayers could perhaps overrun the project and discourage coders before it takes off.

Would you be interested in participating with design or code? I don´t know Amiga APIs or C coding, but I´d be happy to contribute with sourcing documentation and doing other leg work as needed or instructed to :)
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Offline arnljotTopic starter

Re: CGX 4 and P96 SDK
« Reply #15 on: April 08, 2010, 09:31:58 PM »
What does the CGX superlayers do? That is one of the CGX P96 differences?
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Offline arnljotTopic starter

Re: CGX 4 and P96 SDK
« Reply #16 on: April 08, 2010, 09:36:29 PM »
I remember that CGX put forwards the layers as their strong point.

What did P96 use as their selling point? Any features, or was it "just faster and better"? Something that both can claim.

I´m not trying to identify one as better or inferrior, just trying to get a rough idea of the feature matrix.
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Offline arnljotTopic starter

Re: CGX 4 and P96 SDK
« Reply #17 on: April 08, 2010, 09:45:46 PM »
Yes, I remember the P96 compatability mode for CGX. But I remember that software that used overlay (like video playback software) was initially in two versions, one for CGX4 and one for P96.

It´s a long time ago, so my memory might trip me on this one.

Back then I was a user who followed the RTG of my card, first P96 with my P-IV, then CGX4 with my CyberStormPPC.

@Gavillan, I´ll certainly vote. But I only have a half formed idea at the moment what this is about. :)
A posting a day keeps the sanity away...
http://www.arnljot.com