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Author Topic: Duke Nukem 3D  (Read 6390 times)

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Offline matthey

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Re: Duke Nukem 3D
« on: June 08, 2014, 03:28:23 AM »
Quote from: BSzili;765881
The engine in Duke3dw is no different to the one in the other Duke3D ports, that's why I said it wouldn't be any faster. Missing endianness conversions don't cause performance hits, but they cause your software to malfunction.

If anything, it would make more sense to recompile the existing Duke3D port with the 060 compiler flag enabled. The current executable is compiled for 030. This includes the hand-written assembly, which is not even used in the Atari Falcon port.


I agree. Good advice.

@utri007
Have you tried using OxyPatcher (any 68060.library), CyberPatcher (P5 68060.library) or MuRedox (ThoR Mu 68060.library)? This should give a 10% speed increase anyway with many trapped/emulated instructions. The best option is of course Novacoder's AGA/RTG SDL and his version of Duke. I don't know why you don't have faith in him after all the solid ports he has done.