Clickboom's quake doesn't do warp3d. I belive that with warp 3d support result would similar, ie. sldquake / glquake
Hardware 3D support gives a significant speedup. Here are my results with CSMK3 060@75MHz and Mediator with Voodoo 4 but no Cyberpatcher type patcher...
640x480x16
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Frank Wille's Quake 3-4 fps
Clickboom Quake060 4-5 fps
QuakeGL 20-25 fps (looks best too)
640x480x8
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Frank Wille's Quake 4-5 fps
Clickboom Quake060 5-6 fps
QuakeGL No 8 bit hardware 3D support on Voodoo 3+
Hardware 3D acceleration does matter. It's probably more important with a slow bus.
It is 060 version, it much faster than original exe with 040 also.
It's not that most compilers do a good job of optimizing for the 060 but rather that 040 compiled code doesn't run very well on the 060.
Bern is author of SDL version of Netdurf, so in this case 3d tests are useless.
Yea, 3D hardware acceleration isn't going to help much with Netsurf unless it can be used like kas1e does for his disk mag which is fast and nice on the Voodoo.
Maybe 80% todays classic amigas has at least 030 and 64mb ram? Maybe 50% has 040/060 with at least 64mb ram? 40% has a somekind of RTG card? 20% has a mediator or similar with at least 8mb ram on their garphics card?
Those are plausible guesses of what power classic Amiga users use. Hopefully the new fpga Amigas will help out those numbers and give some additional 3D accelerated hardware options.