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Offline CammyTopic starter

Our Amiga Office (Photos)
« on: August 15, 2011, 03:58:26 PM »
Here are some photos of our office, where we develop and test new Amiga games and software.











All PCs are running Aros and Linux, some also run Haiku. Efika is running MorphOS 2.7, Amigas are running AmigaOS 1.3 and 3.1, some also running MacOS 7.6.1.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #1 on: August 15, 2011, 04:15:32 PM »
Underground Arcade!
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #2 on: August 15, 2011, 04:57:06 PM »
We're really only just starting up, but we want to get serious about this. Currently only two to four people "work" here at a time, myself, a pixel artist and a digital artist and another girl who is a casual artist, playtester and will be helping with packaging when we start producing something. It can get a little cramped, but it's all we've got for now!

I'm the only programmer who works here, and I code in AmigaE, which I believe is the best all-round language for classic Amiga applications and games, it has excellent inline Assembly and object-oriented programming. I still think the other languages all have their advantages too, but I like E because it's good for just about anything, compiles fast and creates small, quick binaries.

A few of us here and around the world online have been trying to get some games made for years, but so far nothing is really finished. We need to get our act together, and hopefully now with our newly set up office some of us here will be able to be more productive.

Apart from software, we're trying to also start an Amiga help and rescue team, where we can provide necessary boot disks, drives, cables and other essential hardware and software get new and returning Amiga users the help they need to make their old Amigas usable again. For this we'd like to start an online "Amiga Disk Swapping Network" or something, where other helpful Amiga users around the world who have the spare floppy disks can provide them on request when someone they are closest to is in need. This way we hope to get representatives in each continent at least, to provide quick and cheap delivery. We'll probably try and set up a website for this if anyone is interested in volunteering.

So here is some of the stock we have acquired to use for our help and rescue team, as well as some other hardware donated to use from FitzSteve and ElPolloDiabl. :)





We'd like to try and get a forum started for all Amiga developers and creative people, where we can collaborate on games, programs and hardware projects. We used to have a forum for Underground Arcade years ago but it's gone, and our team kind of broke up. There are a few of us left, and we'd still like to get our games finished. One of our first ideas was Halloween Nightmare, which we made a small, single level demo of a few years ago using Backbone and rushed it out in a couple of weeks (from concept to upload) so it was on Aminet by Halloween. The game will be far different to this crappy old demo, but it might give you a bit of an idea of the kind of games we'd like to make for Amigas (I'm really sorry to anyone who has already played this): http://aminet.net/package/game/demo/HalloweenNightmareDemo
« Last Edit: August 15, 2011, 05:45:19 PM by Cammy »
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #3 on: August 20, 2011, 04:17:35 AM »
Hi everyone, thanks for the encouragement and support.

To those who have offered to help out with the Amiga Disk Swapping Network, thank you, perhaps I'll start a new thread for it where we can discuss the idea more and gather volunteers.

If anyone would like to help us with making or testing games, for now I'd suggest you join the Game Creator's Corner group until we can get a proper development forum set up.

We would like to move and avoid having cables on the ground eventually but for now we just lift our feet when we walk around.

We do plan on supporting the Natami and OS4 platforms, but we don't have the hardware so the porting would have to be taken care of by someone with the right systems. For now we're focusing mainly on classic Amigas for our games, although our ultimate goal is to make the engines open source and port everything to run on Aros and MorphOS, and maybe some games for Linux too. It all depends on the type of game. Since WinUAE comes with a working Kickstart replacement ROM now we should be able to bundle all classic Amiga games with WinUAE without any legal problems for easily installed and executed Windows versions of the games. To the end user they won't even notice the emulation once they've installed it, the game will just run from an icon and play.

Gilthanez, well spotted. In fact it's the high resolution version of Theme Park running through Shapeshifter!

I don't think there's much of a chance we'll be able to pick up abandoned games and finish them, although that is a lovely dream. I myself am only a beginner programmer, in fact before I started learning AmigaE late last year I had never had a single programming lesson or any experience coding before other than writing web pages in HTML. It would take an experienced programmer who knows a mainstream language like Assembly or C to help us to finish or port games, and unfortunately there just don't seem to be any people out there with the skills and the free time to help. For example, there is a very good one-on-one fighting game for the PC called Sango Fighter. The current rights holders of the game have been in need of an Amiga programmer to port it to the A1200 and CD32 for several years, yet no one has ever stepped up to help them. The entire game is finished, but coded in x86 Assembly, so it would be quite a tough one to port, but it is a high quality commercial game.

All our Amigas are PAL. We tried to win an NTSC CD32 locally on eBay recently but some collector grabbed it (and relisted it at double the price he paid within a week of course). It would have been good to have a native NTSC system for testing purposes.

We don't have any A3000s or A4000s because we can't afford them, these are just three people's Amiga collections from our childhoods 'til now combined together in one room, and all of the towered PCs were built from parts found on the side of the road during a junk collection. Other computers, consoles and hardware components have been donated to me over the years which I have put to work here, including my Efika which was given to me to develop software for MorphOS. There are two dead A2000s here who had their batteries explode inside, some day we hope to afford to get them fixed if the damage isn't too bad.

Most of the monitors in here have multiple inputs, so two or more systems can be hooked up to each one using a variety of cords and adapters.

I don't know what our first product will be yet because there are a few projects going on at once. Perhaps it will be my text adventure, or maybe it will be a simple shoot em up or platform game. Our intention is to open-source all our code, but the graphics and sound will be copyrighted or protected since they're our own intellectual property. Some of our projects will be collaborative efforts with completely royalty-free graphics and sound too, so anyone would be welcome to modify them and contribute back. The games will generally be free downloads, but with the option to donate back to our developers, and we'd like to set up a system where people who donate over a certain amount receive a boxed, printed copy of the game in the mail, giving collectors more incentive to donate a little extra.

I'd like to show you my most recent investment, although I really should not have impulse-bought this with my part of the rent money. I just hope I can sell something on eBay by the end of the month to get it back, but it was such a good deal for only $249. They sold out of their stock of 120 units within about half an hour of opening the store, lucky I waited outside for an hour before the store opened, there ended up being hundreds of people lined up behind me.



I hope to make some better demonstration videos for YouTube now that I have a decent sized monitor to show.
« Last Edit: August 20, 2011, 04:25:01 AM by Cammy »
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #4 on: August 20, 2011, 08:50:55 PM »
Quote from: brownb2;655473
Open source or not all work is copyrighted to the creator unless you sell the copyright, so you may be confusing things a little here. A copyright basically says I own everything about this legally and as such can re-issue different/new licences on it and so forth. Open source licences do not give away copyright but give away rights to code ownership, but not the ability to change the licence or anything not mentioned in it. Open sourcing is commendable but graphics and sounds also have "open source" licences so I'm surprised that you've not thought to use a Creative Commons licence except on things such as company logos and unique characters (latter debateable remember Codemaster's Dizzy?) to prevent plagiarism and so forth, but perhaps this is what you meant?


Cf. above, all the more reason for your company to give back those royalty free graphics and sounds. :)


Excellent approach IMHO - build up a user base, fans and content then  gradually phase in a part paid for system. Me, I'm still stuck in the give stuff away phase :) Best of luck :)


You're right, I might as well just give up.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #5 on: August 20, 2011, 08:51:26 PM »
Quote from: orange;655479
how sweet.
but, tbh, I doubt it will be profitable. there are less and less 'Amigists' in world.
and Australia is far for most of us so postage is high.


You're right too. I am now giving up on it all. I was only in it for the money, obviously.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #6 on: August 20, 2011, 09:32:28 PM »
Heya Gil, thanks for the encouragement, don't worry I was kind of being sarcastic, I'll never give up and I am happy to keep working for free. The donation system would really just be to reimburse any freelance artists and musicians we need to pay for their work, and to help cover server and publishing costs. I don't intend on trying to rip anyone off or ever get ahead in life, I'm happy being stuck at the bottom earning nothing.

You are very right about bundling the games with UAE for Windows users, it's certainly our intention. Thankfully there is no need to pay any licensing costs anymore because WinUAE comes with a working Kickstart replacement now.

This means anyone can use an Amiga to program or create a game, and they can sell it as a Windows-executable package. And emulated Amiga games tend to run smoother than Flash games on the same hardware. I think it's a great opportunity to fund Amiga game development, and we will simply be marketing them as indy games for Windows, not mentioning Amiga everywhere in case it turns some kids off.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #7 on: August 20, 2011, 10:20:26 PM »
Thanks Gil, thanks Jose.

Gil, any help at all is appreciated. We still have a lot of things to organise with the forum and site, after the forum is up we can start discussing which projects need help.

Jose, I think people are sick of seeing photos of me by now, so I make sure I'm not in them anymore.

orange, this was an extremely good deal for a monitor this size, and an opportunity I couldn't miss. I'm sure I can recoup the money I spent on it, and then I'll be back in the clear. I would have regretted letting the offer pass me by more than I regret temporarily putting myself in debt.
« Last Edit: August 20, 2011, 10:22:58 PM by Cammy »
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #8 on: August 20, 2011, 11:02:55 PM »
:(
« Last Edit: August 21, 2011, 12:41:27 AM by Cammy »
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #9 on: August 21, 2011, 12:40:46 AM »
I'm sorry there have just been a few misunderstandings here and I didn't want it to get any worse.

Underground Arcade is not a company, I don't know why Tension assumed it was but I retorted simply by telling him the name of our group. We are just a few Amiga enthusiasts living our dreams, we're not in it to get rich from trying to profit from the small remaining Amiga market, although I don't think it's as bleak as some people think it is. Our plans go far beyond simply producing games, we're working on an Aros/Workbench distribution which will be bundled with our app-store/software-center style program which will make it easier for Amiga developers to promote their new software (all non-profit, helpful and happy before any trolls start throwing around assumptions). Think something similar to AmiKit or Icaros Desktop, but both the Aros and Workbench versions will have a consistent look and feel, and be set up as similar as possible, modern and accessible.

I have to repeat again, I am NOT doing this because I'm trying to rip people off or make money. This is not a scam. I am not trying to scam my friends!!! Please don't assume this is all some shifty plan to rip people off. It's a selfless endeavor to help the entire Amiga community, and anyone is welcome to join our cause. We have no money behind us, we can't pay employees, we're all unemployed ourselves which just gives us the time to focus on working for free.

As for this office, it is in the downstairs area of the townhouse we are renting. There are three bedrooms upstairs where we sleep and have our own personal stuff, but we ripped up the crappy old carpet and tiled the lounge and dining area to create one big office space, with a very cozy DVD-watching corner in the front. It's not our garage, because I think it wouldn't be too sensible to tile a garage of a place we're renting, the next tenants might want to drive a car in there! So our garage just has vinyl flooring and false wood paneling around the sides, along with the pool table, poker table, mini jukebox, mini pinball machines, shooting gallery, console cabinet and a couch.

I'm sorry for anyone who has seen it before:




A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #10 on: August 22, 2011, 12:41:23 AM »
Thanks for the extra encouragement everyone.

Digiman, yep, that is pretty much the plan when it comes to distribution. I'm sure we can find contacts in other continents willing to help publish or stock our games for quicker delivery.

I know the pinball machines and all that may seem impressive, but each piece was hunted down for a real bargain, and they're not full-sized arcade machines, just lucky kid's toys. The cocktail arcade cabinet was picked up at a local auction and has no board or screen in it, it's just a broken down old space filler that the cat enjoys sleeping inside.

Sig999, I have seen what you've been working on in your blog and I'm really impressed. I hope you will be around when we get our new development forum started, it won't specifically be for Underground Arcade this time, but a special Amiga project and development forum. Hopefully it won't ever go down like our last one did, without notice. :(

Karlos, yep I'm running in HD720 mode through the Indivision now, which is 1280x720. I took a screenshot and put it in the gallery to show how it looks, it's nice having the extra horizontal space to use up. Check out my Shell. ;)
« Last Edit: August 22, 2011, 12:44:03 AM by Cammy »
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #11 on: August 22, 2011, 01:57:24 AM »
Hi, the palette is a special MUI/MagicWB-compliant, OCS-compatible, MagicTV-compatible, 16 colour palette designed to avoid some AGA hardware bugs caused by certain shades, and generally remaps images better than any other 16 colour palette known (including the RiscOS, MacOS, Windows and Arne 16 colour palettes) locked with FullPalette. My good friend Rebel worked for years adjusting and calculating it to be this perfect, it is such a shame Commodore never thought of something like this, Workbench flies in 16 colours and it looks quite nice.

The window frames and gadgets are customised with VisualPrefs, and the textures are added with Birdie2000. The task bar program is called Workbench2000, and it's a pain in the butt to configure but it's simply the best one I have found that works on a non-RTG system. The fact that you can "minimise" any window on the Workbench makes it one of the most useful tools I have used, it's something you can't normally do. This is different to iconifying, where the whole program changes its state and removes itself from the screen, Workbench2000 is clever in that it knows that the Workbench desktop is just a backdrop window, so it sends "minimised" windows behind it temporarily, so they're out of sight, revealing the desktop, but can be brought back to the front by clicking the tab again. It's a lot quicker than iconifying and uniconifying programs, especially when all you want to do is quickly see or click on something on your desktop. I used a Hex Editor to change the "Start" button to a "Cammy" button, since it has to be another 5 character word. The only bad thing is it takes a little while to load up since it preloads all the images.

We picked up that arcade cabinet intending to turn it into a MAME machine, but once we got it home and inspected it we decided against it, the whole thing is rotten and would just need too much work to get into a decent state again. Instead we're just going to build a custom cocktail cabinet from scratch and stick an Amiga 1200 inside there with a wireless card, internal monitor as well as video-out ports, internal joysticks as well as external 9pin ports connected to joystick switchers so you can plug in a pad and sit back on the couch and use the TV rather than hunching over the cabinet and using its internal screen and joysticks. That way a mouse could also be plugged in so we can browse the web and download games from the couch.

The player I'm using is EaglePlayer, and it's just playing Mods, no MP3s on my Amiga sorry. I do have some WAVs that were converted from MP3s which sound great, and don't hog the CPU (but they do take up more space, which doesn't matter when I just store them on cheap SD cards).
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #12 on: August 24, 2011, 09:27:48 AM »
Quote from: slaapliedje;655953
Any ETA on the distribution?


Two more weeks! ;)
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #13 on: August 24, 2011, 01:07:27 PM »
I'm a MorphOS user also. I have my Efika, Aros PC and A1200 all hooked up to the same monitor. :) Speaking of which, here's another photo of it:

« Last Edit: August 24, 2011, 01:09:48 PM by Cammy »
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline CammyTopic starter

Re: Our Amiga Office (Photos)
« Reply #14 on: August 24, 2011, 03:52:00 PM »
Yep, it's AGA, but using the IndivisionAGA as a scandoubler/flickerfixer to get a rock solid 1280x720 display out of it. And it's very usable and responsive.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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