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Author Topic: New levels available for Worms - TDC  (Read 7544 times)

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Offline Cammy

Re: New levels available for Worms - TDC
« on: August 15, 2011, 01:31:54 AM »
Wow, thank you so much for sharing this with us, x303! I have always wondered how it would look if someone converted some of the newer worlds from later Worms games to levels to use with Worms DC, but I never had the time or resources to do it myself. I am so glad someone else has done it for us, I'm going to have a lot of fun, hopefully with a friend or two, with these new levels.

Awesome!
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Offline Cammy

Re: New levels available for Worms - TDC
« Reply #1 on: August 15, 2011, 10:48:22 PM »
Yep, you can make the levels with an Amiga paint program, as long as they're using a 16 colour palette, and the 0 pen is transparent, so 15 colours can be used.

I have never owned any of the newer games so I just never had a way to rip the levels myself, I just thought it would be a cool idea and I'm glad someone has done it.

Oh, and there's a feature where you can have foreground and background layers in the landscape, so you could have a landscape of a lady with a bikini on and when you blow it up you see what's underneath.
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Offline Cammy

Re: New levels available for Worms - TDC
« Reply #2 on: August 17, 2011, 03:25:26 AM »
Quote from: EWS;654901
Maybe I should post the landscape types I've made over time. I've got 'mud', 'cheese', 'cartoon', 'underwater', and one or two more.


That sounds fantastic, I'd love to add your landscapes if you want to post them! Any of your artwork is always most welcome. :)

Quote from: Matt_H;654986
I think Director's Cut can handle 256-color landscapes - see the 'Toys' map that comes with it.


Surprisingly those Toys are only in 15/16 colours, which is the most you can use in each playfield in dual-playfield mode on AGA (without tricks). In OCS/ECS it's 7/8.
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