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Author Topic: NT4 Enabled versions of WinUAE  (Read 3321 times)

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Offline Jaruzel

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Re: NT4 Enabled versions of WinUAE
« on: June 26, 2003, 10:40:45 AM »
Quake 3 (and Quake 2 for that matter) engined games use OpenGL not DirectX.

-Jar.
Enlightened Gurus Always Meditate.
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Offline Jaruzel

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Re: NT4 Enabled versions of WinUAE
« Reply #1 on: June 26, 2003, 11:31:49 AM »
And in Quakes case thats OpenGL32.dll which talks directly to (supported) 3D video drivers.

Quake does not use the DirectX APIs, what-so-ever.

-Jar.
Enlightened Gurus Always Meditate.
Custom MUD Server | See My A1200D(Sparc)
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Offline Jaruzel

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Re: NT4 Enabled versions of WinUAE
« Reply #2 on: June 26, 2003, 11:57:41 AM »
Hey, I'm no programmer, and if I'm wrong, I'm wrong. I'm only going by several anti-DirectX posts from John Carmack over the past few years.

-Jar.
Enlightened Gurus Always Meditate.
Custom MUD Server | See My A1200D(Sparc)
[A1200D(Sparc) / 68040-33Mhz]
 

Offline Jaruzel

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Re: NT4 Enabled versions of WinUAE
« Reply #3 on: June 26, 2003, 02:04:19 PM »
Quote
I don't know who John Carmack is, but there's a >95% chance he uses IE, which also installs extra DirectX stuff...


John Carmack: Owns id Software, Wrote Quake.

(Just to close this one off ;-) )

-Jar.
Enlightened Gurus Always Meditate.
Custom MUD Server | See My A1200D(Sparc)
[A1200D(Sparc) / 68040-33Mhz]