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Author Topic: Amos or Blitz  (Read 3140 times)

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Offline BooBoo1200

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Re: Amos or Blitz
« on: December 23, 2015, 01:00:48 PM »
That made no scence Amal was just to allow beingers to Animate stuff who couldnt write there own routine.


Quote from: bloodline;800643
In Amos, you ended up having lots and lots of arrays... And a mess of variables.

To make a large game in Amos you had little choice but to use the software version of Amal (synchro off), just to stop the code becoming a mess.
 

Offline BooBoo1200

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Re: Amos or Blitz
« Reply #1 on: December 23, 2015, 01:57:58 PM »
Sorry I dont see what this has to do with the size of the code? If you write a good routine it probably quite poratable between all basics and other languages and Amos wouldnt take any more lines of code than any other basic. Eazy Amos left out other things that would have made life easier.

I just thought it a bit misleading thats all.

Most Amos books etc describes Amal as an easy way to dispaly Animation and I agree.
« Last Edit: December 23, 2015, 02:04:26 PM by BooBoo1200 »
 

Offline BooBoo1200

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Re: Amos or Blitz
« Reply #2 on: December 23, 2015, 02:49:41 PM »
Cool im not arguing with you just my opinion and Amal attempt to update everything 50fps is actully very slow with more than few bobs on anything below 68020.