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Author Topic: Warp3d synchro/double-triply bufferging  (Read 18670 times)

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Offline Mr_Capehill

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Re: Warp3d synchro/double-triply bufferging
« on: February 17, 2005, 08:45:29 AM »
Karlos, does it make a big difference speed wisely to have a friend bitmap? I usually just allocate a bitmap with certain colour format properties and use BlitBitMapRastPort(), letting the OS handle all kind of conversion and saving me the trouble to support various possible colour formats.
 

Offline Mr_Capehill

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Re: Warp3d synchro/double-triply bufferging
« Reply #1 on: February 17, 2005, 08:09:47 PM »
@Karlos: thanks for interesting answer. Could I get your pixeltool utility? I want to try it :)

 

Offline Mr_Capehill

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Re: Warp3d synchro/double-triply bufferging
« Reply #2 on: February 18, 2005, 01:52:06 PM »
@Karlos:

for some reason I can't get to your page. FireFox Says "www.megaburken.net could not be found".
 

Offline Mr_Capehill

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Re: Warp3d synchro/double-triply bufferging
« Reply #3 on: February 18, 2005, 04:54:46 PM »
@Piru: kiitos :)

Will test those tools ASAP.