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Author Topic: Shadow of the beast I and Amiga CD32 (chipset AGA)  (Read 4245 times)

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Offline Damion

Re: Shadow of the beast I and Amiga CD32 (chipset AGA)
« on: March 29, 2007, 06:43:33 PM »
SOTB will work from floppy with an A1200 or A600, it's just a question of the right Degrader settings and how much time you want to spend messing with it. I used to write this stuff down somewhere, I'll see if I can find how I did it.

IIRC the only old game I was never able to get working on the A1200 was Megafortress... dunno why, but no amount of tweaking would do it. Must be one of those badly coded "68000 only" games Piru was talking about the other day.

 

Offline Damion

Re: Shadow of the beast I and Amiga CD32 (chipset AGA)
« Reply #1 on: March 30, 2007, 07:49:15 AM »
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adolescent wrote:
Quote

-D- wrote:
IIRC the only old game I was never able to get working on the A1200 was Megafortress...


Megafortress works on my A4000/060 with just a simple degrading (nothing to do with the 68k, just AGA stuff IIRC).


Weird. I tried all sorts of things, and I recall it being the only game I could never get to work. I don't have my '060 anymore, but maybe I'll try it on the basic A1200 one of these days and see what happens. (Maybe my HD install was corrupted or something. :shrug:)

Interestingly enough, I gave SOTB a go on the A500/A530 combo I've been messing with lately, and so far it *only* works with the '030 disabled. (It's OK with v2 ROM, though.) Haven't messed about with Degrader or the A1200 yet, LOL.