Hi Bloodline,
could you post a tutorial how to compile with OpenGL support? I was only able to compile it against SDL.
EDIT: I was able to compile it using the following config line:
./configure --with-sdl-gfx --with-sdl-gl --with-sdl-sound --disable-sdltest --with-zlib=/opt/local --with-sdl-prefix=/opt/local
I'm not sure if my zlib and sdl redirections worked to use the macports/darwinports versions, but I got a working binary with OpenGL support.