larsef wrote:
The only thing left is coding the game and trying it out in an emulator. This will be done on the Mac, but all the artistic work will be done on the Amiga, not because it can be done. It's because it's the best way to get it done.
Just for information about Nintendo development, do you know that the compiler vbcc can generate ARM code (thanks to its tool
vasm) ? Once I tried it to compile a simple example for GBA and it works !
I wish you the best for your project !