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Author Topic: A new Amiga portable console with new custom chipset.  (Read 11233 times)

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Offline asymetrix

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Re: A new Amiga portable console with new custom chipset.
« on: April 27, 2014, 03:57:50 AM »
Quote from: AmigaClassicRule;762622
I know to many this may seem like a far fetched..


Hi

Where is this full description of the requirements for the project ?

I assume this was created when you set up a job proposal to EG Elance.com ?

Which website did you use to post your proposal and what quotes did you get ?

For example an FPGA engineer on Elance.com, how much experience in FPGA design ?

I asked a company once to reverse engineer Amiga chipset but it was a quote of 25,000 USD.

How many developers ? fulltime or part time ?

has the developer seen Minimig core or he will create own ?

I was thinking myself to hire a FPGA developer into creating an Amiga system with limited budget/constraints it would take time.
 

Offline asymetrix

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Re: A new Amiga portable console with new custom chipset.
« Reply #1 on: April 27, 2014, 04:19:05 AM »
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I believe the MCC has an fpga that is smaller than the fpgaArcade. The fpgaArcade fpga is even too small for the Apollo CPU or an FPU with the Amiga chipset. The fpgaArcade should get the 68060 expansion board but I believe this would not permit the original handheld gaming design (if a proper case, LCD screen and controls were ever made). The newest version of the Mist fpga board (Cyclone III with 25k LE) has a larger fpga than the fpgaArcade. It should be large enough for a 68k CPU, FPU and advanced chipset with some cramming but has other limitations. All other retro computing fpga boards I know of are handicapped by too small of fpga including the MiniMig+.


That all may be true, so the MMC is more slim, streamline and efficient - at least it is out the door and making $$, funding MMC II no doubt.

Oh and you can get cheap PPC processors, goto the freescale website to get a few 1 ghz PPC processors for around 30 USD.