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Author Topic: AmiBlitz  (Read 4431 times)

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Offline asymetrix

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Re: AmiBlitz
« on: November 14, 2013, 07:23:04 PM »
Amiblitz is a good program, but we need a developer who can recode the engine to use portable code. Virtual assembler /C/E for code engine so it can be portable.

Once the engine is portable add openGL/networking code modules so it can compile on anything.

Maybe a virtual chipset could run fast enough on RTG so demo coders can continue their fun.

Possibilities are endless, maybe even an AROS bounty to create the number 1 games creation suite ever built.