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Author Topic: Turbo Silver: Render bigger images?  (Read 1580 times)

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Offline robo-antTopic starter

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Turbo Silver: Render bigger images?
« on: April 20, 2007, 04:37:36 AM »
Hi,

I've got some images that I generated way-back-when using Turbo Silver 3.0, that I'd like to re-render in higher resolutions, like 1024x768 or 1600x1200.

Thinking I was clever, I hex-edited the executable, modifying each instance of 0x02C0 (704) to 0x0400 (1024), and rendered an image from a project that was set up for HIRES and OVERSCAN in the project's .SCR file, but it made no difference.

I guess I could try again with the more basic resolutions, like 320x200, to see if I can get a reaction (other than crashing), but I thought I'd ask:  Has someone managed to do something like this before?
 

Offline robo-antTopic starter

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Re: Turbo Silver: Render bigger images?
« Reply #1 on: April 25, 2007, 06:22:28 AM »
> TurboSilver evolved into Imagine. Maybe that would help?

I remember that Impulse used to send me newsletters with upgrade offers from time to time, but I didn't have the money to take advantage of it at the time (and my 1MB A1K would've had trouble with Imagine).

IIRC, I have Imagine 2 on a magazine disk.  I tried that and it was able to read Turbo Silver's object files, but not the scenes.  Often I didn't even save objects from TS, but kept everything in the scenes (CELL files).  I could save everything as objects and set the camera and lighting up, based on the numbers from TS, and see how it goes, I guess.

I was hoping for something easier than that, but my attempts at hacking the TS executable have failed so far.


Concerning conversion software, I had something called Interchange a looong time ago, that could convert between different 3D object formats.  I remember it doing Sculpt3D, VideoScape 3D, and Turbo Silver.  I'll have to search around to see if there's a more modern tool that could understand the Turbo Silver CELL files and convert them to something more modern.


Thanks for the suggestions, guys!