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Author Topic: Hardware accelerated 3d for amithlon. What would be the best way?  (Read 5618 times)

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Offline LaserBack

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Quote from: woof;660368
Hello

Wazp3D can use hardware in WinUAE (and also AROS) so certainly something similar can be done in Amithlon


wazp3d do no use any hardware in winuae, it uses the x86 cpu only to call functions and it is very buggy
idem for aros...or ppc...or amithlon  or real amiga ....only uses cpu

the only wrapper that uses real hardware acceleration on winuae is quartex warp3d library which is much faster and better than wazp3D....cause it call directX in windows and of course will use the hardware of the gfx card
« Last Edit: September 22, 2011, 02:07:09 PM by LaserBack »
 

Offline LaserBack

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Re: Hardware accelerated 3d for amithlon. What would be the best way?
« Reply #1 on: September 22, 2011, 02:44:12 PM »
Quote from: woof;660593
@laserback
I WROTE Wazp3D (and also use it almost every day) so believe me :
Wazp3D can use hardware in WinUAE since version 48
Wazp3D can use hardware in Aros since latest version 50


ok you say you are the author but it seems that hardware accel on wapz3d is not working very well cause quartex library is much faster
the other day I tested blitzquake (aminet) on both libraries......quartex library was much fast and smooth..
even with wazp3d the textures on blitzquake are not correct