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Author Topic: RTG software and CV64-3D  (Read 4126 times)

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Offline pVC

Re: RTG software and CV64-3D
« on: December 30, 2008, 12:43:54 PM »
For me with CV64/3D in Zorro2 on A1200, CGX4 felt commonly better than P96. You have to go through docs for all env and tooltype settings to get most of it. Some options may cause some serious slowdowns, but once they're right I didn't notice that big differences with different rtg software.

CGX was much better for opaque move for example. On P96 you just can't use it, but it's fine with CGX. Also supergels etc gave nice eyecandy to icons on CGX. With P96 I also had some gfx redraw bugs.

In fact P96speed test gave much better values for CGX in intuition and blitting tests...
Daily MorphOS user and Amiga active.
 

Offline pVC

Re: RTG software and CV64-3D
« Reply #1 on: December 31, 2008, 02:54:32 PM »
Quote

-D- wrote:
In regard to the card type... unfortunately, I have a phase5 version with 70ns RAM and an original Virge. I've been sticking to 1024x768x16 screenmodes, anything larger (or above 16-bit) really slows things down. (Could be the Z2 bus having an effect here as well). I did go ahead and stick a heatsink on the Virge anyway... finally got a chance to use that little POS aluminum Zalman that's been sitting in my closet forever. :-)


I also have phase5 version, but I've overclocked it by replacing oscillator crystal on board. It was supposed to make it faster on Zorro2 systems, but I don't know if it was shown in real use ;) Works still stable anyway.

I used 1024x768x16 for WB and alike, but 800x600x16 for browser for maximum scrolling speed. It's Zorro2 limiting... I think it would be much faster with Zorro3. At least it is fast with Mediator and Voodoo here nowadays :) 1280x1024x16 with no probs :) For games CV64/3D in Z2 was even slower than AGA. It was finding compromises for everything.. I played Napalm with 480x360 resolution for best speed vs visibility :) With Zorro3 and PCI you can use full 640x512 which is pretty much needed for that type game.
Daily MorphOS user and Amiga active.
 

Offline pVC

Re: RTG software and CV64-3D
« Reply #2 on: January 05, 2009, 10:35:46 AM »
Quote

-D- wrote:
Quake benchmarks are the same on both, P96Speed benchmarks are also very similar.


BTW. How are your P96Speed results compared to these?
Daily MorphOS user and Amiga active.
 

Offline pVC

Re: RTG software and CV64-3D
« Reply #3 on: January 05, 2009, 10:43:00 AM »
And yes, I also think that CV64/3D's picture quality isn't as good as on some other cards. It's bit dim here too...

Oh and there are also some P96Speed results with Voodoo3.
Daily MorphOS user and Amiga active.