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Author Topic: Cybervision 64/3D & Warp3D  (Read 3580 times)

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Offline pVC

Re: Cybervision 64/3D & Warp3D
« on: April 02, 2007, 08:01:14 PM »
Yes, it has worked fine on my CV3D... but there isn't enough memory for everything. But Descent worked fine, much better than with software render. And couple of other things too... but can't remember anymore as I've had Voodoo3 in use for years after it.
Daily MorphOS user and Amiga active.
 

Offline pVC

Re: Cybervision 64/3D & Warp3D
« Reply #1 on: April 02, 2007, 08:15:13 PM »
AMIGAZ:

No, I had 1024x768x16bit resolution always.. didn't bother to drop wb resolution for anything :)
Daily MorphOS user and Amiga active.
 

Offline pVC

Re: Cybervision 64/3D & Warp3D
« Reply #2 on: April 02, 2007, 08:29:41 PM »
Huh? Never had that kind of problems.. IIRC CV64/3D had one meg reserved for 3D textures and that was too small for some software, but wb screen etc were in remaining 3M and it didn't affect much what there was?

And with Voodoo3 (16M) on A1200 I haven't had problems with Warp3D stuff and it has big background picture etc :) Umm.. could VoodooMem setting or something affect...
Daily MorphOS user and Amiga active.
 

Offline pVC

Re: Cybervision 64/3D & Warp3D
« Reply #3 on: April 02, 2007, 08:30:41 PM »
-cut-
Daily MorphOS user and Amiga active.