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Author Topic: Why accelerate an Amiga?  (Read 8914 times)

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Offline James

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Re: Why accelerate an Amiga?
« on: March 15, 2007, 12:50:59 AM »
I guess it all depends on what you plan to do with the machine. If it's for nostalgia, circa 1991, then by all means leave it stock. Pretty much all the games on Amiga, except a few of the later titles, were designed to run on a stock machine.

I have had a LOT of compatibility problems with my DKB Cobra and older games. Unfortunately for me, the Cobra is about as easy to put in the Amiga as trying to push a thumbtack in your eyeball. At first I had removed all the casing from the amiga so I could rip out the Cobra easily, but that ain't good for the machine, and constantly removing the board wasn't exactly good for the connector either. Without the accelerator though, I have almost no compatibility problems. Some of the compatibility problems can be solved via the early boot menu, or with the use of tools like Degrader.

*BUT*, without my accelerator (and the 32mb of ram with it) using the workbench is...something else. You have to keep it as feature-less as possible to preserve RAM and performance and that ain't fun at all if you plan on using the amiga for more than games.

If you can afford it, get a 1200 and accelerate it so you can enjoy the latter part of the Amiga software history. Then get an A500+ or an A600 (most of them are dirt cheap now) and keep it away from compatibility-impairing hardware such as accelerators. HD's and RAM expansions are nothing to worry about. Personnally I'd go for the A600 if you're a little short on cash as the 500's HDs are getting rarer, and more expensive whereas you can just shove (almost) any 2.5" IDE drive in a 600 assuming it has KS2.05 (prior versions did not have support for HD or PCMCIA).

But don't expect PC-like tweaking. On a PC you can get anywhere from 10% to 500% speed increases with only a couple of BIOS settings and a cooling system. It's quite the opposite on the Amiga...Don't forget that while you can accelerate the processing power of the machine, most of the hardware inside remains that old 198x/199x technology.
 

Offline James

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Re: Why accelerate an Amiga?
« Reply #1 on: March 15, 2007, 02:16:26 AM »
There are many types of accelerator. Although today the term is mostly used only for CPUs, there was a time when video cards were called graphic accelerators :) There are two ways to accelerate something, brute force and clever tinkering.

Brute force is just putting more Mhz somewhere. A 14mhz CPU is capable of processing data twice as fast as a 7mhz CPU. But even then, it's not that simple... You still have to take into account how large a 'chunk' of data the CPU can handle at a time. A good analogy would be coke bottles. Let's say the amount of liquid it can hold is the MHZ. A 2 litre bottle would be twice as fast as a 1 litre bottle right? If you were to turn them upside down an empty their contents into indentical receptacles, the one under the 2 litre bottle should fill twice as fast no? Well no, because on both bottles, the opening is the same size, so there's only so much liquid that can pass through at the same time. So they would empty themselves at the exact same speed. But INSIDE the bottle... there is a lot more liquid!

Same analogy again.. but with identical bottles. One with a 1" opening, one with a 2" opening. Even though they hold the same amout of liquid (read: same amount of Mhz) one will definately empty much faster than the other because it can have a lot more liquid go through its opening. This is called the bus size.

The other type of accelration, clever tinkering does not rely as much on raw speed rather than on ways of doing things. One example of such a thing is fixed point mathematics which was once hugely popular as floating point units used to cost an arm and a leg. Think of the CPU as a human being. It's much simpler for you to calculate 2000 + 2000 than 2000 X 2000. It is the same with computers, the simpler the operation, the faster it will get done. When dealing with fractions (floating point maths) like 1.111 + 1.111 you need a floating point unit to do it in hardware, or you need to do it in software (read: slow). However.. clever thinking leads to fixed point. In fixed point maths, you simply assume the decimal point is always at the same place. So our previous operation could be simplified to 1111 + 1111 and when the CPU returns 2222, you place an imaginary decimal point at 2.222 and there you go... fast floating point operations. This is an overly simplified example as there are other thing to take into account here, such as the fact that your integers can only hold smaller numbers since you dedicate a part of it as being after the decimal... then again this can be circumvented by yet more creative thinking...and that is why computers are so complex :)