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Author Topic: Anyone played Starflight?  (Read 2188 times)

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Offline GreggBzTopic starter

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Anyone played Starflight?
« on: March 27, 2006, 03:32:14 PM »
I'm recreating it with VB.NET and DirectX 9.0.
There is a video, demo and other downloads available here:
Outerspace

Initially, I started a prototype in C++/SDL in Linux. Belive it or not, that sucked so I started looking into .NET developent with DirectX. It's been lots of fun ever since! Yay Microsoft.

Anyway, the team needs a 3d artist VERY VERY badly. Someone that is goood at milkshape or maya or truespace and such..  Visit the home page and contact me if you wish to help.

P.S.
Boy it's been a long time since I posted here. Glad to see you guys are alive and kicking.. unlike some other Amiga sites.. :-(
 

Offline GreggBzTopic starter

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Re: Anyone played Starflight?
« Reply #1 on: March 30, 2006, 01:42:20 PM »
It's been a pleasure to use. If you're used to anything pre DirectX 8.0 you should find it pretty easy.

I use VB.NET but did some work in VC++ with DirectX 7.0. The most I ever got was a rotating box. That took forever. The setup was atrocious. The same exercise in .NET with the DirectX 9.0 SDK was about painless. Object oriented wise, VB / C# .NET is plenty robust.

There is the drawback of speed. With .NET and the CLR you get more memory usage and it's a little slower. But unless your writing Quake 5, this should not be a big concern.

Also, .NET has automatic garbage collection so you don't really have to worry about memory leaks and disposing your objects. However, if you endeavor to do the garbage collection yourself you will probably do a better job of it.